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Boost your creative process by starting off with a pre-designed store. You can start customizing it right away or integrate to your game and come back to nail the design later on
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STEP 2 - Define Virtual Goods
Build your catalog of items using time saving presets. The virtual goods support categories, equipable and consumable items. The Virtual Currency Module support one or two currencies and allow you to define currency packs that will be sold for cash
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STEP 3 - Customize Look & Feel
The goal here is to match the design of the store with the design of your game. Every aspect of the store design can be easily customized by dragging and dropping images into the web based user interface
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STEP 4 - Export Store Code
Once the store is ready it is ready to be exported. You can choose to export the store as a plugin for your favorite game engine or as native code for iOS and Android.
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STEP 5 - Integrate SDK in your Game
The store is exported as an SDK that is based on the popular open framework by SOOMLA allowing more flexibility and community based support in addition to what is provided by SOOMLA. The SDK supports storing and consuming balances of virtual goods and comes with hooks to billing by Apple and Google as well as with the a Tapjoy plugin.
See Pricing$0 for life
$29 per month
$259 per month

I’m using the SOOMLA Economy Framework with my game International Boxing Championship that has over 1 million users already. The framework allowed me to save about a month of critical development time and at the same time allowed me to protect against fraud. [Terence Cattrell, CEO @ TMC Three]

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